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The Music Technology Group (MTG) of the Universitat Pompeu Fabra in Barcelona, part of its Department of Information and Communication Technologies, is specialised in sound and music computing. With more than 50 researchers coming from different and complementary disciplines, the MTG carries out research on topics such as audio signal processing, sound and music description, musical interfaces, sound and music communities, and performance modeling. The MTG combines expertise in engineering disciplines such as Signal Processing, Machine Learning, Semantic Technologies, and Human Computer Interaction, to apply them in sound and music related problems.

Goldsmiths, University of London is the most creative university in the UK. Its Art Department is renowned for having produced the Young British Artists movement in the 1990’s. The Music Department’s Electronic Music Studios was closely linked to the legendary BBC Radiophonic Workshop. This excellence is recognised by a high concentration of ERC awards (currently 8 projects) and strong performance in the 2008 UK Research Assessment Exercise (RAE) that ranked Goldsmiths in the top ten UK research institutions for the percentage of 4-star (world-leading) research. The Department of Computing is embedded within this highly interdisciplinary and creative environment. This work is articulated through a number of hard facilities, soft research centres and groups in the department. Goldsmiths Computing Enterprise has a successful track record of knowledge transfer to industry.

IRCAM (Institut de recherche et coordination acoustique/ musique) is a non-profit organisation associated to Centre Pompidou in Paris, France, and is dedicated to the relationships between science, technology and contemporary music production. IRCAM conducts multi-disciplinary research in the field of Sciences and Technologies of Music and Sound (STMS) and hosts a joint research unit with CNRS and University Paris 6 (Université Pierre et Marie Curie) entitled STMS (Science and Technology of Music and Sound). Involved scientific fields include acoustics, digital audio signal processing, computer science (real-time systems, man- machine interfaces, languages, databases), auditory and music perception and cognition, musicology. The IRCAM R&D department gathers 70 researchers, engineers and PhD students and is the largest public lab worldwide dedicated to STMS. The IRCAM R&D teams develop and support 6 publicly released software environments for professional music production and composition.

ROLI designs and manufactures new musical instruments and multimodal interface devices, among which stands the innovative keyboard-based musical instrument called the Seaboard25. The Seaboard, played by the musician Stevie Wonder, is a radically new musical instrument that re-imagines the piano keyboard as a soft, continuous surface. In realising this powerful concept as a refined product, ROLI have brought together years of innovation on several fronts. The Seaboard’s polyphonic pitch bend, vibrato and per- note dynamic changes are all available at your fingertips, marrying the intuitiveness of a traditional instrument with the versatility of digital technology. ROLI will enhance their current product with haptic feedback and advanced sound synthesis techniques, and produce new multimodal general use HCI devices. This will be achieved using our low-cost miniaturised hardware, haptic interfaces, real-time motion classifiers, and audio engines.

PLUX develops state-of-the-art miniaturised sensors and wireless portable systems for biosignal acquisition and processing. While the company product portfolio includes sports, healthcare, and research systems, a key part of PLUX’s corporate strategy is to operate as an OEM technology provider. Examples include RespiBand, commissioned by Tier-1 automotive parts provider FICOSA, for a product to detect driver drowsiness, and TelemOLD, commissioned by Vodafone, for mobile monitoring of patients with COPD). PLUX is a ISO:9001 and ISO:13485 certified medical device manufacturer, with in-house experience with medical device certification for MDD 93/42/EEC (CE), GOST-R (Russia), FDA (USA). They will produce enhanced low-cost integrated platforms for mobile and wearable products based on human physiology and motion. This will be achieved using our low-cost miniaturised hardware, biosignal, classifiers, real-time machine learning techniques, fast prototyping frameworks and haptic feedback.

ORBE designs mobile applications for collaborative cultural experiences based on situated media and augmented reality environments with an emphasis on sonic interaction design. ORBE has a broad range of experience with creating mobile applications, and already participated in the development of a variety of mobile sound applications, such as their recent sound-based augmented reality project, Topophonie. They will enhance their products with spatial, motion and biosignal information. This will be achieved using our real-time motion and biosignal classifiers, online platforms with music information retrieval tools, and online multimodal data storage framework.

RS specialises in tangible musical interfaces, mobile applications and online music communities. RS company’s business is based on interactive technology with a strong link to musical applications, and it is mainly based on the Reactable musical instrument, a tabletop interactive screen with object recognition and multi-touch input, as well as the Reactable Mobile application for smartphones and tablets. Over two hundred Reactable units are present in international music stages, recording studios or science museums, and more than 200,000 Reactable Mobile apps for IOS and Android have been sold all over the world. RS will produce new active listening, wearable products for well-being, and enhance their online music community. This will be achieved using our multimodal sensing techniques, low-cost miniaturised hardware, biosignal classifiers, and social media platforms.

Audiogaming is developing innovative audio technologies and content for sound creators and studios. From sound design plug-ins to music analysis, our activities cover the areas of film, video games, anime, tv and VR. Our plug-ins can be found on, and our projects on