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Michael Zbyszyński

Michael Zbyszyński

Dr. Michael Zbyszyński is a Research Associate in the Department of Computing, Goldsmiths. As a musician, his work spans from brass bands to symphony orchestras, including composition and improvisation with woodwinds and electronics. He has been a software developer at Avid, SoundHound, Cycling ’74, and Keith McMillen Instruments, and was Assistant Director of Pedagogy at UC Berkeley’s Center for New Music and Audio Technologies (CNMAT). He holds a PhD from UC Berkeley and studied at the Academy of Music in Kraków on a Fulbright Grant. His work has been included in Make Magazine, the Rhizome Artbase, and on the ARTSHIP recording label.

http://www.mikezed.com/

Francisco Bernardo

Francisco Bernardo

Francisco Bernardo is a researcher, an interactive media artist and a software designer. He holds a B.S. in Computer Science and Systems Engineering and a MSc. in Mobile Systems, both from University of Minho. He also holds an M.A. in Management of Creative Industries, from Portuguese Catholic University, with specialism in Creativity and Innovation in the Music Industry. He lectured at Portuguese Catholic University and worked in the software industry in R&D for Corporate TV, Interactive Digital Signage and Business Intelligence, developing video applications, complex user interface architectures, and interaction design for desktop, web, mobile and augmented reality applications. Currently, Francisco is a PhD candidate in Computer Science at Goldsmiths University of London, in the Embodied Audiovisual Interaction (EAVI) group, focusing on new Human-Computer Interaction approaches to Music Technology.

 

Atau Tanaka

Atau Tanaka

Prof. Dr. Atau Tanaka is full Professor of Media Computing. He holds a doctorate from Stanford University, and has carried out research IRCAM, Centre Pompidou and Sony Computer Science Laboratories (CSL) in Paris. He was one of the first musicians to perform with the BioMuse biosignal interface in the 1990s. Tanaka has been Artistic Ambassador for Apple and was Director of Culture Lab at Newcastle University, where he was Co-I and Creative Industries lead in the Research Councils UK (RCUK) £12M Digital Economy hub, Social Inclusion through the Digital Economy (SiDE). He is recipient of an ERC StG for MetaGesture Music, a project applying machine learning techniques to gain deeper understanding of musical engagement. He leads the UK Engineering & Physical Sciences Research Council (EPSRC) funded Intelligent Games/Game Intelligence (IGGI) centre for doctoral training.

Mick Grierson

Mick Grierson

Dr. Mick Grierson is Senior Lecturer and convenor of the Creative Computing Programme and Director of Goldsmiths Digital consultancy. He has held Knowledge Transfer grants for collaboration with companies in the consumer BCI industry, the music industry and the games industry. In addition he works as a consultant to a wide range of SMEs and artists in areas of creative technologies. His software for audiovisual performance and interaction has been downloaded hundreds of thousands of times by VJs and DJs, and is used by high profile artists and professionals including a large number of media artists and application developers. Grierson was the main technology consultant for some of the most noteworthy gallery and museum installations since 2010 including Christian Marclay’s internationally acclaimed The Clock, which won the Golden Lion at the Venice Biennale; Heart n Soul’s Dean Rodney Singers (Part of the Paralympics Unlimited Festival 2012 at London Southbank), and London Science Museum’s From Oramics to Electronica.

Rebecca Fiebrink

Rebecca Fiebrink

Dr. Rebecca Fiebrink is Lecturer in Computing Science. She works at the intersection of human-computer interaction, applied machine learning, and music composition and performance. She convenes the course Perception and Multimedia Computing. Research interests include New technologies for music composition, performance, and scholarship; enabling people to apply machine learning more efficiently and effectively to real-world problems; supporting end-user design of interactive systems for health, entertainment, and the arts; creating new gesture- and sound-based interaction techniques; designing and studying technologies to support creative work and humanities scholarship; music information retrieval; human-computer interaction; computer music performance; education at the intersection of computer science and the arts.