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IAE – Interactive Audio Engine

Home / Technologies / IAE – Interactive Audio Engine
 The Interactive audio engine (IAE) is an embeddable synthesis engine in C++ for content based audio processing. The engine extracts audio descriptors from recorded audio materials and provides asynchronous/synchronous granular synthesis and additive synthesis. The IAE includes the following libraries:
  • Mubu: container for audio, audio descriptor, and motion capture data
  • ZsaZsa: overlap-add audio synthesis
  • AddLib: additive synthesis
  • PiPo: audio and motion data stream processing plugins
  • RTAlib: audio analysis modules
  • PsyAna: voice analysis.
Some of the functionalities of the IAE are implemented in the MuBu modules available in MaxMSP

 

REFERENCES

  • N. Schnell, A. Röbel, D. Schwarz, G. Peeters, and R. Borghesi, “MuBu & Friends – Assembling Tools for Content Based Real-Time Interactive Audio Processing in Max/MSP,” in ICMC, Montreal, 2009. [Download PDF]

 

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